2026-11-04 Release v1.0 | Experience Optimizations & Bug Fixes Post-Launch Patch | Added one-click Star-Up, a 6-hour Mythic equipment reward, higher Diamond Mine & Solar Turret yields, Orc Miner Lv. 1 Treasure Realm unlock, and Demon Lord Tower Gold idle income. | Added one-click Star-Up to raise the star level of all characters at once. | Added a 6-hour play reward granting Mythic equipment. | Increased Diamond Mine yield and moved Treasure Realm appearance chance to Orc Miner Lv. 1; Mining skill no longer applies to Diamond Mines. | Increased Solar Turret Diamond output and added Gold idle income to Demon Lord Towers. | Merged Castle Attribute and DLC skin panels. | Fixed Forger Rend/Poison triggers in Turrets, Captain attack stalls, weapon attribute collection saves, and Talent Summon Count display. | Official Steam Post (479931) |
2026-11-03 Release v1.0 | Update Out Now | Thank You for Your Support! Post-Launch Patch | Celebrated 15,000+ copies sold in 24 hours; added Ultimate alert sound toggle, rebalanced Treasure prices, and fixed Rift Boss, Demon Lord Tower, and Zeus HP bar bugs. | Surpassed 15,000 copies sold within the first 24 hours of Steam launch. | Lowered Ultimate alert volume and added an Ultimate alert sound toggle. | Adjusted Treasure prices, optimized sorting logic, and auto-expanded completed short-term missions. | Fixed abnormal battle states in Rift Boss and Demon Lord Tower auto-consecutive runs. | Fixed hidden HP bar on Captain Zeus and Monster Horn cooldown sync with shortened Rift Boss timers. | Official Steam Post (251525) |
2026-11-02 Release v1.0 | Day 1 Hotfix Hotfix | Day 1 Hotfix resolving Steam Deck saves, Thunder/Poison Demon Lord tower placement, Rift boss victory text, Shop bulk-buy UI, and Demon Lord Tower Floor 1 difficulty. | Fixed Shop bulk-purchase OK button visibility and large-number price display. | Restored proper placement for Thunder Demon Lord and Poison Demon Lord towers. | Corrected Rift boss names across languages so defeating Fallen Angel no longer displays Cyclops. | Added localized descriptions for Ice Captain Frost Hammer Shock. | Fixed Steam Deck save persistence and lowered Demon Lord Tower Floor 1 difficulty. | Official Steam Post (248853) |
2026-11-02 Release v1.0 | Lead Your Defenders Against the Hordes! Full Launch | Official Steam v1.0 launch with full Demo save carryover, free Halloween Castle Skin DLC, and optional Supporter Pack bundle. | Full single-player Steam release with zero microtransactions. | Released free Halloween Castle Skin DLC (App 5471750). | Released Supporter Pack bundle featuring Holy Light castle skin, Witch Hand recruitment skin, 200 Diamonds, and starting hero Mag Ranger. | Confirmed automatic carryover of October Demo save files. | Official Steam Post (247473) |
2026-10-31 Pre-Launch | Stuck on a Wave? No Worries! Farm Bosses in the Rift and Forge Epic Gear! Feature Spotlight | Detailed the mid-game progression loop when wave progression stalls: Rift Gate boss farming, Blacksmith forging, and Black Market loot boxes. | Confirmed official launch timing (November 2, 2026 at 1:00 AM PST). | Outlined the core unstuck loop: farm Rift Gate bosses for equipment, enhance/enchant/reroll at the Blacksmith, and open Black Market blind boxes. | Reconfirmed that Demo equipment rolls carry directly into the launch build. | Official Steam Post (241615) |
2026-10-30 Pre-Launch | Fortune Favors the Bold: Buff the Monsters?! Feature Spotlight | Showcased elemental synergy between Cryomancer and Fire Tree Turret alongside the high-risk, high-reward Solar Turret. | Demonstrated pairing Cryomancer (Ice/Fire Resistance shred) with Fire Tree Turret (team Fire damage conversion). | Detailed Solar Turret mechanics: buffs incoming monster Attack and HP in exchange for higher Coin and EXP drops. | Official Steam Post (237730) |
2026-10-29 Pre-Launch | Build Your Dream Team, Forget Perfect Placement! Feature Spotlight | Highlighted slot-based team composition over pixel-precise tower placement. | Confirmed fixed slot deployment so defenders never lose range due to tile placement errors. | Emphasized elemental and role synergy across Heroes, Captains, Turrets, and Cannons. | Official Steam Post (233998) |
2026-10-28 Pre-Launch | A Slacking-Friendly Tower Defense You Can Hide With One Click Feature Spotlight | Introduced desktop-friendly idle features including full Auto Battle and the one-click Boss Key stealth mode. | Auto Battle automates attacks and active skills across Heroes, Turrets, and Cannons. | Boss Key hides both the game window and the Windows taskbar icon with one press. | Official Steam Post (230155) |
2026-10-17 October Demo | Demo Update Live | Release Date Announced! Demo Update | Major October Demo update adding Cryomancer, Bog Demon, Solar Turret, Peak Training, Castle Lv. 300 cap, and separated Attribute vs. regular Damage multipliers. | Added Heroes Cryomancer and Bog Demon plus the Solar Turret. | Unlocked 2 Peak Training upgrades, 2 new Treasures, 6 Equipment Skills, and a new Boss Dungeon. | Raised Castle level cap to 300 and separated Attribute Damage from regular Damage multipliers. | Failed Boss challenges no longer consume tickets; Ember Mage hits airborne targets; Shaman 9-Star passive guarantees minimum healing. | Official Steam Post (683605) |
2026-10-02 October Demo | Demo Version Update | Bug Fixes Hotfix | Post-Demo hotfix smoothing Captain unlock tutorials, fixing Dragon Gun and Stinger DPS readouts, and stabilizing offline Mine production. | Added two tutorial guides so players receive a Captain immediately upon unlocking the Captain slot. | Corrected basic attack ranges, Dragon Gun DPS attribution, and Stinger DPS attribution. | Adjusted monster HP scaling past Wave 2,000 and fixed Training Grounds speed and offline Mine output. | Official Steam Post (384872) |
2026-10-01 October Demo | New Heroes, New Features, and a New Boss Demo Launch | Launched the public Steam Demo with 5 new Heroes, Captain deployment (Sun God & Toxic Blood), Heavy Gun, Fire Tree, Black Market, and Rift boss Fairy Dragon. | Added 5 Heroes: Pyromaniac, Flame Aide, Time Bard, Drum Cats, and Toxmaster. | Unlocked Captain deployment with Sun God (Fire) and Toxic Blood (Poison). | Added Heavy Gun and Fire Tree turrets, 6 named Treasures, Black Market blind boxes, and second Rift boss Fairy Dragon. | Official Steam Post (379493) |
2026-09-14 Playtest | The Blacksmith Is Now Open! Playtest Update | Introduced the Blacksmith system (enhance, enchant, reforge), shifted primary Diamond income to the Mine, and added Wave 1,000+ Monster Boosts. | Opened the Blacksmith for equipment enhancing, enchanting, and substat reforging. | Shifted primary Diamond acquisition to the Mine. | Added Monster Boost difficulty spikes at Main Stages 1,000, 2,000, 3,000, and beyond. | Added Rift Auto-Dismantle, Auto Battle skill toggle, draw skip, and Hold Alt skill details. | Official Steam Post (701382) |
2026-08-17 Playtest | Playtest Update | Castle Level Cap Raised to Lv. 150 Playtest Update | Raised Castle level cap from 70 to 150, expanded deployment to 9 simultaneous Heroes, and enabled Auto Battle inside Rift Raids. | Raised Castle level cap from Lv. 70 to Lv. 150 and unlocked up to 9 simultaneous Hero deployment slots. | Added Auto-Battle / Idle mode support to Rift Raid encounters. | Fixed Red Dragon drop rates and refined skill/attribute descriptions. | Official Steam Post (785560) |
2026-08-14 Playtest | Play Now and Wishlist! Playtest Update | First public Steam Playtest featuring 9 elemental Heroes, 4 Turrets, 2 Cannons, Talent Trees, and uncapped Hero levels. | Launched initial Steam Playtest with 9 Heroes, 4 elemental Turrets, and 2 Cannons. | Introduced Talent Trees and uncapped Hero leveling. | Official Steam Post (778457) |